![]() ![]() If you don't occasionally fire missiles at your adversary to keep them occupied while you are on the defensive yourself, the other guy will just keep pressuring you and, eventually, you will get yourself killed. In most high-aspect BVR engagements though, you will rarely get the chance to have any 120s left before you reach its NEZ. ![]() All of this will depend on the characteristics of your aircraft vs your opponent's aircraft as well as your own judgement call. After the merge, you will reach a point where you have to decide between a missile fight OR move in even closer into a REALLY tight 1-circle, well below the min range of a missile, and go guns only. The same rules also apply to an IR missile though. If you still have time to contemplate on switching to your IRs, then the other guy is not really putting up a fight and you might as well end them with that AMRAAM. Practically speaking, we are talking ranges near merge and all of this will happen very fast. bugged on the FCR, the missile will receive updates on target position in-flight via the AIM-120’s datalink up to the point when it is close enough to activate its own seeker. If you happen to be in that sweet spot and you still have AMRAAMs available, go for it.Īs to when you have to switch from radar to IR missile, It is when you reach a distance below the min range of the radar missile where it can't actually achieve a lock anymore. You're talking about that range somewhere between a missile's No Escape Zone and its Minimum Launch Range where the missile has a VERY high kill probability regardless of evasive maneuvers against it. The full specs are listed on the VTOL VR Steam page and in the Welcome post on this subreddit. ![]() The minimum Graphics Card is Nvidia GTX 970. Q: What are the minimum System Requirements?Ī: The minimum CPU is Intel Core i5-3570K. However, VTOL VR is known to work well on the Quest when wired to a VR capable PC, or wirelessly using Virtual Desktop. Q: Will VTOL VR come to the Oculus Quest?Ī: There are no plans to port VTOL VR to run on Quest natively due to the large memory usage, CPU usage, and other system requirements. Q: Will there be HOTAS (joystick & throttle) support?Ī: Not likely, as VTOL VR is designed to be entirely virtual, allowing you to directly interact with the various controls as if you were sitting there in the cockpit. Additionally, the community has created some aircraft as mods.The dev feels that there won't really be a point of adding a new vehicle that can only do the same things as the other existing ones. New vehicles will continue to be either entirely fictional and/or a fictional combination of real existing or conceptualized aircraft! The goal is to bring in at least a few completely new gameplay mechanics with each vehicle. ![]()
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